The PS VR2 headset’s native vibrations work in conjunction with controller feedback and 3D audio, which respond to in-game impact – or near misses. “Now players will feel an increasing resistance as they pull the trigger, flattening out shortly before drawing it far enough that the weapon fires, at which point resistance drops to zero.” “When implementing the adaptive triggers, we found a number of ways to provide controller feedback,” Explains Mike L., lead haptics engineer for PS VR2. Additionally, three kinds of melee SFX provide varying sensations when Pistol Whipping different enemies. The reimagined PlayStation VR2 Sense Controllers, equipped with finger touch detection and a six-axis motion sensing system, create a more realistic firing experience: discover unique reload SFX for different weapons and changing resistance, including a haptic for dry fire. PS VR2 users will benefit from internal upgrades like SSD optimization, which reduces load times and scene transitions however, the focus today is Pistol Whip’s iconic gameplay, made more immersive than ever, thanks to haptic feedback. This Day one title - intensified by exclusive haptic feedback - will define just how physical a physical action rhythm game can be. On February 22, the enhanced version of Pistol Whip relaunches on PlayStation VR2.
0 Comments
Leave a Reply. |